

Though some elements of the story don't really fit in with the timeline (Lancers weren't actually invented until several years after the game takes place and Lambent wouldn't come to the surface for another decade), the questionable choices were made in the name of gameplay variety. Sera is still in ruins, but the remnants of the old world are more apparent, making for a familiar but fresh setting. This is made up for by the world itself, which is absolutely full of character, feeling more alive than it ever has before. Cole and Baird are fun as well, but they lack the playful camaraderie shown off in other Gears' games, resulting in the largest missed opportunity in Judgment. The characters have wonderful chemistry, and there's a good chance you'll care more about Sofia and Paduk than you have most of Gears of War's characters outside of the core group. It's a great setup that allows Kilo squad to shine. ".it focuses on a smaller, more personal story and changes to pacing that embraces arcadey, fast-paced gameplay."
